Gallery

High resolution screnshots from the project.


Switch Selection

To enable as many participants as possible we made a wide range of switch controllers available to users.

A table showing a collection of swtich contollers, including buttons, proximity, blow and bite controllers. An Xbox Adaptive Controller is also present on the table

Environment Overview

The environment consisted of a main library area, a garden, a reception space, and gallery area. It was also possible to escape the environment and walk around the outside or gain access to the roof.

A screenshot of the game enviroment zoomed out showing it within the unreal editor.

Main Environment Area (Library space)

The main experimental space was modelled after a small Library. The books & mugs where interactive.

A screenshot of the main play space. It is a large brihglty lit airy space with bookshelves against each wall. It has a wooden floor

Garden Space

The garden space was full of interactive object, such a coloured balls and plinths and targets to balance them on and throw them at.

A screenshot looking into the garden enviroment showing the cobbles, grass, statues and brightly coloured interactive balls