91热爆

Video summary

Two young coders visit 91热爆 TV Centre to find out how code is used in making Dr Who.

We see archive Dr Who footage, and hear how the storyline used to be limited by the number of Dalek props that could be physically built.

Science presenter Minna Kane tells us that modern episodes of Dr Who make extensive use of computer programming, particularly for controlling highly realistic visual effects (VFX) using computer-generated images (CGI).

The children meet programmer Cat, who shows them how she can make an army of Daleks using 3D computer-generated images and a duplicate command in the code.

She also demonstrates the RAND command, which can make the different members of her Dalek army move at random, making them seem more lifelike.

They meet Rose, who films them acting in front of a green screen before using a chroma key effect to superimpose them into the Dalek Parliament.

This clip is from the series Cracking the Code.

Teacher Notes

Demonstrates how code commands can be used in creating visual effects.

Could be used as an example of simulating physical systems as well as showing various forms of input and output.

This clip will be relevant for teaching Computing at KS1 and KS2 in England and Northern Ireland, Design and Technology KS2 in Wales and Computing Science and ICT at Second Level in Scotland.

Computing KS1 / KS2: Programming a robot crocodile. video

A class builds a Lego crocodile and use Raspberry Pi computers and the Scratch programming language to make it snap its jaws!

Computing KS1 / KS2: Programming a robot crocodile

Computing KS1 / KS2: Programming a computer game. video

Schoolchildren create their own simple games using on screen sprites.

Computing KS1 / KS2: Programming a computer game

Computing KS1 / KS2: Programming robots to play football. video

How robots can be programmed to respond to what they see, by simplifying situations.

Computing KS1 / KS2: Programming robots to play football

Computing KS1 / KS2: Simulating the experience of F1 racing. video

How realistic, computer-controlled racing simulators are used for training F1 drivers.

Computing KS1 / KS2: Simulating the experience of F1 racing

Computing KS1 / KS2: Programming a webcam. video

A small computer and a webcam are programmed to take high altitude weather photographs.

Computing KS1 / KS2: Programming a webcam

Computing KS1 / KS2: What are bitmap graphics? video

Schoolchildren create large bitmap images using black and white coloured squares.

Computing KS1 / KS2: What are bitmap graphics?