Blips To Beats
From the soundtrack on Mario to the jukebox on GTA, Julia Hardy finds out about the importance of music in video games and the growing popularity of online virtual gigs.
From the soundtrack on Mario to the jukebox on GTA, Julia Hardy finds out about the importance of music in video games and the growing popularity of online virtual gigs and live game orchestrations.
Music in video games has always been important. From the instantly recognisable 8-bit soundtrack of Mario, to the jukebox soundtrack of the Grand Theft Auto games and the original lush orchestrations of Skyrim, music in games has evolved with games themselves. This evolution has seen the growing popularity of live orchestras performing video game music and also the unprecedented in-game gig Marshmello performed on Fortnite, to over 10 million people!
In this episode Julia Hardy talks to composer Jessica Curry about the original compositions she has made for video games over the years and the difficulty of writing a soundtrack that is interactive to the player's video game experience. Julia also talks to the electronic band Hybrid about the differences in composing film scores and video game scores.
Julia asks what is the future of music in video games? And are VR gigs and virtual live performances the future of live concerts?
In this episode Julia is also joined by Inel Tomlinson, Mat Ombler, Alex Donaldson, Lydia Ellery and Holly Nielsen.
Credits
Role | Contributor |
---|---|
Director | David Mills |
Producer | Richard Power |
Editor | Jamie Trinca |
Writer | Sam Greer |
Associate Producer | Steven Burns |
Production Manager | Kerry Luter |
Executive Producer | Ian Callaghan |
Executive Producer for 91热爆 | Stuart Bradfield |
Special thanks | Royal Philharmonic Orchestra |