Virtual Reality
This could be a breakthrough year for virtual reality technology, when computer-simulated reality goes mainstream. We look at VR's business applications and its limits.
This could be a breakthrough year for virtual reality technology, the year when computer-simulated reality goes mainstream. Chris Savage, founder and chief executive of Wistia, which helps firms make the most of video content, tells us how VR is being used in the business world. Mike Woods, chief creative officer of White Rabbit VR in New York, explains why VR is a tricky medium for storytelling outside of gaming. And our regular columnist Jeremy Wagstaff of Thomson Reuters explains how technology hopes to make full use of our senses.
(Picture: VR fan wearing a headset in Boston, Massachusetts; Credit: Scott Eisen/Getty Images)
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- Tue 2 Feb 2016 08:32GMT91热爆 World Service except News Internet
- Tue 2 Feb 2016 09:32GMT91热爆 World Service US Public Radio
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