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  • Geometry and measure

    • Angles, lines and polygons - AQA

      Polygons are multi-sided shapes with different properties. Shapes have symmetrical properties and some can tessellate.

    • Loci and constructions - AQA

      Loci are a set of points with the same property. Loci can be used to accurately construct lines and shapes. Bearings are three figure angles measured clockwise from North.

    • 2-dimensional shapes - AQA

      2-dimensional shapes are flat. The perimeter of a 2D shape is the total distance around the outside of the shape. The area of a 2D shape is the space inside the shape.

    • 3-dimensional shapes - AQA

      3-dimensional shapes have faces, edges and vertices and can be viewed from different points.

    • Circles, sectors and arcs - AQA

      Circles are 2D shapes with one side and no corners. The circumference is always the same distance from the centre - the radius. Sectors, segments, arcs and chords are different parts of a circle.

    • Circle theorems - Higher - AQA

      Circles have different angle properties described by different circle theorems. Circle theorems are used in geometric proofs and to calculate angles.

    • Transformations - AQA

      Transformations change the size or position of shapes. Congruent shapes are identical, but may be reflected, rotated or translated. Scale factors can increase or decrease the size of a shape.

    • Pythagoras' theorem - AQA

      Pythagoras’ theorem can be used to calculate the length of any side in a right-angled triangle. Pythagoras’ theorem can be applied to solve 3-dimensional problems.

    • Units of measure - AQA

      Units of measurement let us describe and compare length, weight, area, volume, density and other values. Units can be imperial or metric and they can be converted using conversion factors.

    • Trigonometry - AQA

      Trigonometry involves calculating angles and sides in triangles.

    • Vectors - AQA

      A vector quantity has both size and direction. Vectors can be added, subtracted and multiplied by a scalar. Geometrical problems can be solved using vectors.

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