Glossary
This glossary provides brief definitions and explanations of terms used in the Mobile Accessibility Guidelines.
Descriptions of the four types of impairment are also included below.
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Assistive technology - a term for a range of equipment, devices, and software and that is used to increase, maintain or improve someone鈥檚 functional capability. This includes screen readers, braille displays, switch devices, joysticks, eye-tracking, scanners, magnifiers and voice control.
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Cue - an indicator or affordance that informs the user that they can and should interact in a particular way.
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Dynamic content - content that changes and updates based on user interactions, timing, or other parameters.
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Embedded media - self-contained external content that is embedded and included within a page or screen, such as a video player or game.
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Focus - indicates the component of a user interface (UI) currently selected to receive input.
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Interactive media - content that requires and responds to active participation, such as a game, quiz or widget.
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Narrative - the editorial story within interactive content, such as games, which do not include incidental noises or control buttons.
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Platform - the combination of hardware device, operating system and software being used to view content.
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Screen reader - software, sometimes native to a device, that interprets what is displayed on a screen and re-presents it to the user via text-to-speech, sound icons, or a Braille device; helpful for vision impaired or cognitively impaired users.
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Switch device - custom control hardware combined with software that interprets input as either keyboard or mouse controls; necessary for users with complex motor impairments.
Cognitive impairment
Any situation that affects how a person mentally perceives, understands or processes information. This could be due to:
- intoxication or tiredness
- headache, migraine, sleep disorder or other illness
- injury, substance abuse, concussion, amnesia or other brain damage
- neurodivergent conditions such as autism, ADHD and dyslexia
- mental health and memory conditions such as anxiety, PTSD or dementia
- or learning and developmental delays.
Motor impairment
Any situation that prevents a person from physically interacting freely. This could be due to:
- holding or carrying something
- hands that are too large or small for the input control
- illness or injury that restricts movement or reduces muscle control
- conditions such as arthritis, Parkinson鈥檚, hemiplegia, or cerebral palsy that can affect movement or muscle control
- paralysis of limbs or body
- or full or partial absence of limbs
Hearing impairment
Any situation that prevents a person from fully perceiving something audible. This could be due to:
- other noise or a need to mute the volume
- illness or injury that affects hearing
- partial hearing loss that requires a hearing aid
- reduced or restricted hearing that may be muffled or miss certain frequencies
- conditions such as tinnitus where noise is heard though absent from external sound
- or or deafness where little or no sound is perceived
Vision impairment
Any situation that prevents a person from fully perceiving something visual. This could be due to:
- bright light creating glare or reflections on a screen
- illness or injury that affects vision
- short/long sightedness or other conditions that require spectacles
- colour blindness where one or more colours are perceived differently or not at all
- low vision that cannot be corrected only with spectacles
- conditions such as macular degeneration or cataracts where some areas of vision are obscured or blurred
- or blindness where little or no visual information is perceived